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Ghost in the Shell 2

Rating: 4 stars
"As much essay as cyber-noir, but intricate and absolutely gorgeous."

Summary Information

US Release:
DreamWorks

Genre: Drama
(Cyberpunk Philosophical Drama)

Suggested Age/Content Guide:
16-up / V3 N1 M2 L2

Series Type: Movie

Length:
100 minutes

Production Date:
2004-03-06

What's In It

Categories:
Cyberpunk

Look for:
Pervasive Technology
Cybernetics
Guns
Powered-up Brawling
Mystery
Architecture

See Also

Sequels/Spin-offs:
Ghost in the Shell (prequel)

Ghost in the Shell: Stand Alone Complex (retelling)

You Might Also Like:
Jin Roh
Serial Experiments Lain
Boogiepop Phantom
AD Police Files
Appleseed
Talking Head (live action)

Original Title: イノセンス
Romanized: Innocence
Literal:

Plot Synopsis

The year 2032 is a future where cybernetics, pervasive computing, and urbanization have run amok. In this dark future of Japan, a group of covert police officers handles the most devious and dangerous sorts of technological crime. Major Motoko Kusanagi, formerly one of the top agents, has disappeared, her ghost--the data that comprises the soul of her otherwise completely mechanized body--having gone into hiding in the global information network. When a string of grisly murders are perpetrated by seemingly harmless pleasure robots, the current top cybernetic agent, Batou, is partnered with the younger and less mechanized Togusa to find out the dark secret of what is behind these killings, and who is willing to go to almost any lengths to protect it.

Review

Rating: 4 / 5
Reviewer: Marc
Review Date: 2005-10-17

Methodical, deeply philosophical, cerebral, pretentious, and visually stunning, Ghost in the Shell 2 is a movie to behold, but its unwavering focus makes it very much a love it or hate it piece of art.Screenshot from Ghost in the Shell 2

Though having seen the first film is not a prerequisite to enjoying or understanding this sequel, it serves as a very good gauge of whether you will find watching it a worthwhile experience, as Ghost in the Shell 2 is in essence a purified version of its film predecessor. It addresses the same sort of heavy philosophical issues, similarly puts its energy into discussion rather than action, and revels in the same sort of beautifully realized dystopian scenery, all with even more unfettered vigor than the first film.

The most notable difference to me is a stronger sense of connection to the characters as people; the first film intentionally sapped the characters of their humanity, making them a very difficult cast to feel any empathy for, and although they remain icy and introverted in this film, we are supplied with enough subtle hints of their emotions and humanity to make some connection to them as humans, however mechanized and lost in a world drowning in technology they may be.

Also on the topic of comparisons is the comic on which this is based. The story is taken from a plotline near the middle of the original Ghost in the Shell (not the sequel), with the focus shifted from Major Kusanagi, who only plays a minor role in the movie, to Batou and Togusa. However, as with the first film, by far the biggest change is the mood and focus: Shirow's original vision of a dark, violent future with an undercurrent of difficult philosophical questions in an age of pervasive mechanization is used in essence, but the characters have been stripped down into philosophical machines, with Shirow's sense of humor and humanity drained and almost none of the original mood left.Screenshot from Ghost in the Shell 2

That plot, though definitely not the focus of the movie, is a solid little chunk of cyber-noir detective story, filled out with interesting concepts and spiced up with sufficient twists and zags. It's the only part of the film that can honestly be said to have come from Shirow, but his hallmarks have carried through solidly: Dense, involved politics, muddy morals, an overriding sense of paranoia, and pervasive use of almost otherworldly technology.

The paranoia is enhanced by cybernetics so pervasive that even what you see may not be real, yet the Neuromancer-esque technology is extrapolated from current trends to maintain believability. Even when the scene borders on outright surrealism, there is a foundation in solid technological reality.

Aside from the plot, however, there is no question that Ghost in the Shell 2 is Mamoru Oshii's film. For the first time since the live-action art film Talking Head, Oshii both writes and directs. The result is wildly different in theme but nearly identical to that early experiment, placing philosophy and discussion above all else. The rest of Oshii's recent films, though distinctive and set in various locales, also share this movie's dark, subdued mood and palette of introspection, repressed violence, and a bleak view of the human condition.

Oshii has played heavily with these themes for years, so it's perhaps not surprising that given creative control over a film, even a big-budget sci-fi movie, he put his vision ahead of all else. This makes Ghost in the Shell 2 unique in its meticulous detail and unswerving purpose, but whether that comes across as genius or a very expensive self-indulgent essay is going to depend on the viewer.Screenshot from Ghost in the Shell 2

Though the film is impressive for its Gibson-esque, technology-soaked dystopian vision and beautiful visuals, I tend toward the latter opinion, as if Oshii didn't care enough about the plot or characters to restrain his desire to lecture unendingly and show off his metaphoric prowess. I'm not exaggerating when I say that probably a full quarter of the dialogue is composed of truisms and quotes from sources ranging from philosophers to the Bible. Though the encyclopedic vocabulary of the characters is impressive, large parts of the film feel more like reading an essay on the nature of humanity than a conversation.

Some viewers may enjoy this discussion or appreciate a film brave enough to address such issues at length, but to me more often than not it felt pretentious, tedious, and frankly somewhat annoying. I also wonder, though there are some interesting points raised, whether those well-read and thoughtful enough to appreciate the philosophy won't find it a little generic, as the movie doesn't seem to add anything particularly impressive to its broad literature review.

For me, the movie's saving grace is that it looks flat-out amazing. Even if you find the techno-philosophy tedious or the characters drab, it's hard to deny how stunning it is to the eyes. From towering gothic cathedral-skyscrapers to awe-inspiring, insanely detailed Chinese street festivals, to the ornate interior of a richly decorated and moodily lit mansion, to nearly-real guns and gloomy apartments, everything in the movie is steeped in exaggerated style but based in concrete, hyper-realistic design. The film positively oozes high budget, with pervasive and well-integrated CG effects, absolutely extravagant backgrounds, detailed artwork, and fluid animation (despite the lack of action in the usually dialogue-heavy scenes). It is also one of those rare movies definitely designed to be shown in a theater--the grand-yet-detail-rich scenery begs to be viewed on an expansive screen.Screenshot from Ghost in the Shell 2

Also of note is that for all the flash the visuals address the human angle equally well; the character animation, though subdued, is realistic and has a precise attention to detail. This is most visible in scenes with no dialogue at all of the characters going through their daily routines, particularly the stoic Batou spending time with his quite normal and totally believable dog. Though the emotional range is fairly narrow, the sad-eyed character designs are realistic and distinctive, closer in style to the first film than Shirow's art.

The most notable feature of the cinematography, though, are the scenes that borrow heavily from gangster films and John Woo, portraying ordinary acts, sometimes in slow motion, with extreme sensual detail as the scene builds toward an inevitable violent exclamation point. That said, as with its prequel, the movie is not an action film despite being punctuated by violence throughout and featuring a couple of more involved scenes. All the action is animated with amazing detail and a combination of cyber-enhanced POV shots, chaotic cuts, and Woo-style slow-motion sequences. The one weakness, if it even qualifies, is the final showdown with a horde of robot drones that looks as much video game as noir gunfight despite the spectacular animation.

The talented Kenji Kawai provides a low-key exotic score very similar to the first film, consisting largely of eerie atmospheric chanting backed with drums and chimes. It is a near-perfect fit for the methodic pacing and beautiful yet alien visuals, quiet when necessary, grand when it fits the scene. There is also a more traditional sad, bluesy song, sung capably in English by Kimiko Itoh.

The Japanese cast is topnotch all around. The veteran Akio Ohtsuka reprises his subdued performance as Batou, and Atsuko Tanaka and Tamio Ohki return as Major Kusanagi and Aramaki, respectively, though the former now has a much smaller part. The one change is Togusa, now voiced by another seasoned veteran (and skilled actor well suited to the part), Koichi Yamadera. There's only so much life that can be put into dialogue that often reads like a philosophy textbook, but these actors do their best to give a generally cold set of characters an undercurrent of humanity.

Ghost in the Shell 2 is, in essence, an art film wrapped in a massive visual budget and cyber-noir plot, with Mamoru Oshii going all out in the framework of a Ghost in the Shell sequel. Whether you will enjoy it is going to depend on whether the ongoing philosophy essay that passes for dialogue is an asset or liability, and if the latter applies whether the noir plot and astounding visuals are enough to distract you. For me the plot held up and the movie was beautiful enough to forgive (particularly in the theater) what seemed to me to be self-indulgent and often unnecessary literature review, but I can only give a hearty recommendation to fans of pop-philosophy or cyberpunk style.

Related Recommendations

The closest match is, rather obviously, the original Ghost in the Shell, followed closely by Oshii's Jin Roh. The surrealist TV series Serial Experiments Lain and Boogiepop Phantom also cover some similar stylistic and philosophical ground from a much different perspective, and Appleseed (the newer movie) and AD Police Files (the older OAVs, not the newer TV series) also share some stylistic flavor. Finally, Oshii's live-action art film Talking Head deserves a nod as it is really the most similar in unabashed philosophical style, if not content.

US DVD Review

Dreamworks has produced a solid DVD. Aside from the pristine anamorphic widescreen presentation and Dolby 5.1 soundtrack (Japanese only; there's also a separate Japanese 2.0 soundtrack, and French subtitles in addition to the English), extras include a commentary track (with subtitles, of course) by director Oshii and Animation Director Toshihiko Nishikubo, a "making of" feature, and the Japanese theatrical trailer (oddly not anamorphic, despite being widescreen).

Content Guide

Though given a PG-13 rating, I would've called it 16-up because of occasionally graphic violence and some mature content.

Violence: 3 - The violence is sparse, but brutal when present, and there are some grisly crime scenes.

Nudity: 1 - A number of somewhat nondescript nude robots.

Sex/Mature Themes: 2 - Some mature themes come up in discussion of the sexually-related crimes.

Language: 2 - Some cursing in the subtitles.

Notes and Trivia

Shown theatrically in both the US and Japan, this movie is based on a comic series by the reclusive cyberpunk manga maestro Masamune Shirow. There is also a sequel comic series, Ghost in the Shell 2, that has nothing to do with this movie; the plot of this film is loosely based on a section around the middle of the first series.

The official English site can be found at www.gofishpictures.com/GITS2/main.html, and the Japanese film site is innocence-movie.jp.

Availability

Available on subtitled (only) DVD from Dreamworks.

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